Soft Shadow Rendering based on Real Light Source Estimation in Augmented Reality
نویسندگان
چکیده
The most challenging task in developing Augmented Reality (AR) applications is to make virtual objects mixed harmoniously with the real scene. To achieve photorealistic AR environment, three key issues must be emphasized namely consistency of geometry, illumination and time. Shadow is an essential element to improve visual perception and realism. Without shadow, virtual objects will appear like it is floating and thus will make the environment look unrealistic. However, many shadow algorithms still have drawbacks such as producing sharp and hard-edged outlines, which make the shadow’s appearance unrealistic. Thus, this paper will focus on generating soft shadow in AR scene, rendered base on real light sources position. The reflective sphere is used to create environment map image that can estimate the light source from the real scene and generate the soft shadows.
منابع مشابه
Automatic generation of consistent shadows for augmented reality
In the context of mixed reality, it is difficult to simulate shadow interaction between real and virtual objects when only an approximate geometry of the real scene and the light source is known. In this paper, we present a realtime rendering solution to simulate colour-consistent virtual shadows in a real scene. The rendering consists of a three-step mechanism: shadow detection, shadow protect...
متن کاملReal-time image based lighting for outdoor augmented reality under dynamically changing illumination conditions
Knowledge about illumination conditions in a real world scene has many applications, among them Augmented Reality which aims at placing virtual objects in the real world. An important factor for convincing augmentations is to use the illumination of the real world when rendering the virtual objects so they are shaded consistently and cast consistent shadows. The work presented in this paper aim...
متن کاملEINABADI, GRAU: DISCRETE LIGHT SOURCE ESTIMATION FROM LIGHT PROBES 1 Discrete Light Source Estimation from Light Probes for Photorealistic Rendering
This contribution describes a new technique for estimation of discrete spot light sources. The method uses a consumer grade DSLR camera equipped with a fisheye lens to capture light probe images registered to the scene. From these probe images the geometric and radiometric properties of the dominant light sources in the scene are estimated. The first step is a robust approach to identify light ...
متن کاملImage Based Shadowing in Real-Time Augmented Reality
This work presents an approach to render appropriate shadows with Image Based Lighting in Augmented Reality applications. To approximate the result of environment lighting and shadowing, the system uses a dome of shadow casting light sources. The color of each shadow is determined by the area of the environment behind the casting light source. As a result it is possible that changes in the ligh...
متن کاملA Real-Time Soft Shadow Volume Algorithm
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increase the level of realism and provide cues to spatial relationships. Area or volumetric light sources give rise to so called soft shadows, i.e., there is a smooth transition from no shadow to full shadow. For hard shadows, which are generated by point light sources, the transition is abrupt. Since a...
متن کامل